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Fallout new vegas accuracy mod
Fallout new vegas accuracy mod












fallout new vegas accuracy mod

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  • The most common causes of this issue are: Johnny Guitar with LoadEditorIDs set to true.Your IP address has been temporarily blocked due to a large number of HTTP requests. If I had quest item weights, they'll be a separate script but you've been warned.Items labeled as such are weightless even if you put weight on em.ģ. They also cannot be dropped and some quest items would have really large weights (Loyal's Ballasts for one) so I've omitted all quest items from this mod except for the Codac R9000. The issue with quest items is a flurry of bugs where they're sometimes never removed. Quest items are still weightless! Yes, I know. If you wanna confirm, just use console commands to add a few thousand to your inventory, you should notice an obvious weight spike in your inventory. Some items have really low weight values and they don't register in the pip-boy. As long as weight doesn't show as -, then you have no issue. If you find some money in your inventory with no weight, this is why. Value of Caravan Money is static and you cannot set weight onto it. They're both identical except when it comes to weight and value. One is a standard item, the other is Caravan Money. New Vegas has this annoying little bug where NCR and Legion money are split into two types. One is the core script that changes the basic items.

    fallout new vegas accuracy mod

    You can open the files and tweak the values or remove entire items from the weighing, it's really up to you. I tried setting weights on game restart only but it lead to some weights changing for some reason.ĭownload with your favorite mod manager and done! Just play as normal. Weights are all set every time a save is loaded to ensure consistency. So with some XEdit tomfoolery, I basically extracted all the weights from No Weightless Items, tweaked a couple, added some that were missing and threw it into a JIP Script. What gives? The only mod to address this was No Weightless Items but since it works as a simple ESP, you get conflicts left and right and I wanted to save the ESP space and it's missing some minor items. Rad-X, RadAway, chems, magazines, hulls, they're completely weightless. The one pet peeve I have is how annoyingly light certain vital meds are. After so much playing New Vegas, I've become a hardcore masochist.














    Fallout new vegas accuracy mod